Game Art & Design
Diploma

THEORY AND PRACTICE OF FUN

Game designers are the people who give life to near flesh-and-blood characters, embroil them in fantastic plots, and design levels placing them in a compelling environment. In sort, they create the user experience. This is a field that demands constant evolution as new gameplay engines, systems, and technology are introduced on a constant basis.

There’s a market for creative minds who have the talent and tenacity it takes to breathe life into the ideas behind video game levels, characters, and stories. Those who succeed in this competitive field are able to combine a programmer’s skills and an artist’s vision to take on both creative and technical challenges. If you think you’re ready to test yourself in that market, our Visual & Game Programming degree program is the place to start. Using industry-driven programming tools, you’ll enhance the skills you already have and develop the ones you’ll need to spark imaginations...and start a career where you do what you love. From start to finish, you’ll be surrounded and inspired by other talented, creatively driven students. And you’ll be pushed, challenged, and, above all else, supported by experienced faculty*. It’ll be intense. Demanding. All-consuming. And totally worth it.  

*Credentials and experience levels vary by faculty and instructors.

This program consists of 90 credits over 6 quarters.

Students in the Game Art & Design program at The Art Institute of Vancouver have the opportunity to acquire a core skill set of written communication, game and level design, game scripting, and a foundation in art. 

The student then has the opportunity to learn to create professional documentation, design game play, articulate stories, characters and their environments, and apply knowledge of video and computer games to create their own interactive experiences.

Graduates have the training and skills necessary to seek entry-level positions in the game industry such as level designer, gameplay (interactivity) designer, mission scripter, story writer, tester, and assistant producer.

  • Colour Theory
  • Preproduction and Project Management
  • Portfolio I
  • Production Team I
  • Production Team II
  • Basic 3D Concepts
  • History of Games
  • Documentation for Design
  • Game Design I
  • Scripting I
  • Mini Games and Prototyping
  • Game Design II
  • Level Design I
  • Game QA and Prototyping
  • Scripting II
  • Creative Writing and Research
  • Interactive Storytelling I
  • Interactive Storytelling II
  • Level Design II
  • Online Game Scripting I
  • Online Game Scripting II
  • Game Design Workshop
  • Portfolio II
  • Mentor Studio
  • Introduction to Computer Systems
  • Programming for Game Engines
  • Media Arts Elective 1
  • Media Arts Elective 2
  • Media Arts Elective 3