VFX for Film & Television

The VFX for Film & Television diploma program at The Art Institute of Vancouver is designed to provide graduates with the relevant skills necessary to seek entry-level employment in the post-production industry for film and television as VFX artists and technicians, as well as the game and animation industries. This goal is achieved by building a foundation of traditional artistic skill, a solid knowledge base in film and VFX theories and principles, and by then providing students with hands on training in various modern applications and tools including compositing and digital film production techniques.

Some people see things as they are, and want to make them more interesting, more exciting, more memorable. And a few of them manage to work their way into film and television production houses and design firms, making their living combining images, space, movement, sounds, and imagination to communicate and entertain. If you think you have the talent and commitment to join them, the place to start is with our VFX for Film & Television program. Here, you’ll work with professional-grade HD video technology and computer equipment as you have the opportunity to learn to grab the attention of an audience that’s growing more sophisticated every day. You’ll be surrounded and inspired by other talented, creatively driven students. And you’ll be pushed, challenged, and, above all else, supported by experienced faculty* who are dedicated to helping you succeed.

* Credentials and experience levels vary by faculty and instructors.

** This program is delivered by The Art Institute of Vancouver Inc., PTIB Designated Institution ID-00045 and located at 2665 Renfrew St, Vancouver, BC, V5M 0A7. LaSalle College and the LaSalle College logo are trademarks of LaSalle International Inc. and used under licence by The Art Institute of Vancouver Inc.

This program consists of 105 credits over 7 quarters.

Each 3 month quarter of the program is comprised of tightly integrated, cohesive courses which are designed to help students meet specific, industry driven competencies and outcomes. The curriculum is structured to facilitate portfolio outcomes culminating in the development of a professional “demo reel” and other marketing pieces.

As technology and software are constantly evolving, training is provided that is designed to prepare students to be diagnostic in their study, to problem solve and above all, develop work ethic and standards in accordance with their professional practice. Finally, the program is designed to teach students how to communicate ideas effectively, as well as how to work in a collaborative environment through a variety of team based projects.

  • 2D Animation I
  • Professional Development
  • Drawing and Perspective
  • Design and Colour Theory
  • Digital Imaging I
  • Basic 3D Concepts
  • Life Drawing I
  • Digital Imaging II
  • 3D Modeling I
  • 3D Animation I
  • Materials and Textures I
  • Portfolio I
  • Rigging
  • CG Lighting and Rendering I
  • Storyboarding
  • 3D Effects
  • Preproduction Team
  • Production Team
  • Portfolio II
  • Mentor Studio
  • Introduction to Digital Film Editing
  • Introduction to Video Production
  • Television and Film Production Techniques
  • Introduction to Cinematography
  • Character Modeling
  • 3D Modeling II
  • Materials and Textures II
  • CG Lighting and Rendering II
  • Brush Based Modeling and Texturing
  • Matte Painting
  • Introduction to VFX
  • Compositing I
  • Compositing II
  • Compositing III

Entry-level employment opportunities for graduating students may include 3D Modeler, 3D Generalist, 3D Match Mover, 2D Compositor, VFX Wrangler, Texture Artist, Matte Painter, Render Wrangler, and a host of related entry level visual effects production positions.